
Game/UI Design
I follow different methods when starting designing games and UI. My favourite is to sketch the ideas on papers and then design basic art to be able to build a quick prototype with. The following are early design documents for My Super Kandorah (2013) and Genie in a Bottle (2018) and how the final product looked like.


For The Way Up (2015) the design process started by a formal design document that I wrote and updates as the development process progressed. We built a prototype by using art assets from a previous game and progressed the concept as we go forward.


For Some projects where deadlines are more strict, the design process started for me by designing wireframes of the UI to imagine how everything in the game will look like and discussing that with the team to help us generate ideas for the game and its progression. The following are for My Rights (2016).






